Male vs Female Toys

A 4chan anon talks about a corporate study done by Lego on how boys and girls play with their toys differently, and theorizes on how that influences society today:

Lego did a study when they created the Lego Friends line for girls where they discovered that when a boy plays with a toy of a character, he tries to become the character, and when a girl does the same thing, she tries to make the character become her. So if you give a boy a Batman toy, he’s gonna want to know everything there is to know about Batman, and he’ll try to think and talk like Batman when he plays with the toy. The little girl on the other hand is going to make Batman go shopping, bake cookies, and go to the prom. That’s not to say there aren’t exceptions on both sides but that’s the data that allowed Lego to finally get a foothold on the girls’ market after decades of failed attempts.

If you look at how women approach things like Star Wars or remakes of animated movies, is it any wonder that so many of them want to reinvent the IP, either by feminizing it or changing the main character to look like them?

If you think about some of the really cringey remakes of old Disney properties released over the past decade or so in the context of the above theory, they suddenly make a lot more sense:

I don’t think it’s even purely just women doing it to certain beloved popular media, as some people like to think, but people who are of a feminine mindset. Modern society has a way of producing people with warped sexuality. Girls are encouraged to be masculine like men, to compete and dominate others. On the other hand, boys are encouraged to obey and be more passive. A lot of the male SJWs that managed to make their way inside creative studios that have a hand in these weird, unpopular remakes probably are operating under the same mindset as the young girls in the Lego study on how children play with toys.

Nonetheless, a lot of people end up simply feeling like the following:

 

 

 

 

Original screen cap:

 

 


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